Creature / Character Modeller at One Of Us | United Kingdom | Rezi

Creature / Character Modeller at One Of Us

Creature / Character Modeller

One Of Us · United Kingdom

1 months ago

Creature / Character Modeller

One Of Us · United Kingdom

2 months ago
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About the Role

We are seeking a Creature / Character Modeler with experience in creating photorealistic fantasy and real-life creatures/characters for VFX projects. The ideal candidate will possess strong technical knowledge of character/creature workflows in VFX, a keen eye for detail to match onset data, and the ability to translate reference material into fantasy creatures. Familiarity with downstream departments (Rigging, CFX, Animation) and human/creature anatomy is essential. Experience with Facial modeling utilizing FACS for both human and animal subjects is also required. A portfolio demonstrating these skills is necessary for consideration.

Responsibilities

  • Build models with good/clean topology and UVs.
  • Final shots using shot sculpting.
  • Build and present anatomical diagnostics of creatures.
  • Sculpt displacement maps for characters/creatures.
  • Model clothing that matches photogrammetry data sets for digital doubles.
  • Create FACS-based face shapes that function within OOU's facial pipeline.
  • Contribute to workflow and pipeline discussions for characters and creatures.
  • Assist in documenting workflows as needed.

Requirements

  • Previous experience in a similar role.
  • Experience using Maya, Zbrush, Mush 3d, Wrap 3d (Optical flow set ups and processing of FACS data).
  • Experienced in shot sculpting.
  • Experience in modeling LODs and simulation/technical meshes for creatures.
  • Understanding of rigging, animation, and CFX requirements.
  • Good problem-solving skills.
  • Team-oriented crew member with good communication skills.
  • Must have a current and full work permit for the region of employment.
  • Disclose if sponsorship support is needed.

Skills

  • Photo-realistic creature/character modeling
  • VFX workflows
  • Detail-oriented
  • Translating reference material
  • Anatomy knowledge (human and creature)
  • Facial modeling using FACS
  • Clean topology and UVs
  • Shot sculpting
  • Displacement map sculpting
  • Clothing modeling
  • Digital doubles
  • FACS-based face shapes
  • Workflow and pipeline discussions
  • Maya
  • Zbrush
  • Mush 3d
  • Wrap 3d
  • Optical flow set ups
  • FACS data processing
  • LOD modeling
  • Simulation/technical meshes
  • Rigging
  • Animation
  • CFX
  • Problem-solving
  • Communication

Location

  • Old Street

Work Type

  • Hybrid working
  • Minimum 2 days a week in studio

Experience Level

  • Previous experience in a similar role

Benefits

  • 25 days holiday, plus bank holidays
  • 2 paid volunteering days per calendar year
  • Company pension
  • Life insurance
  • Medicash healthcare cover
  • Wrap parties and other social events

About the Company

  • One of Us is a company focused on VFX projects.