Real-Time Environment Artist - Expression of Interest - ILM San Francisco at The Walt Disney Company | San Francisco, California, US | Rezi

Real-Time Environment Artist - Expression of Interest - ILM San Francisco at The Walt Disney Company

Real-Time Environment Artist - Expression of Interest - ILM San Francisco

The Walt Disney Company · San Francisco, California, US

1 months ago

Real-Time Environment Artist - Expression of Interest - ILM San Francisco

The Walt Disney Company · San Francisco, California, US

2 months ago
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About the Role

Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. They build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.

Responsibilities

  • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.
  • Create and maintain both organic and hard-surface environment assets, materials, and textures.
  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.
  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.
  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.
  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.
  • Process and clean up photogrammetry assets for integration into real-time environments.
  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment.
  • Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.
  • Actively participate in the QA process to identify and fix bugs.
  • Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.
  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.
  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed.
  • Support client-facing creative sessions and other real-time working sessions as needed.
  • Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.
  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.
  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.
  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.
  • Support the development of Apprentice and Junior Artists as appropriate.

Requirements

  • 3–5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.
  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.
  • Experience taking environments from early blockout through final polish and real-time engine integration.
  • Ability to work with a high degree of self-direction and motivation while meeting deadlines.
  • Strong communication, collaboration, time-management, and prioritization skills.
  • A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.

Skills

  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.
  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.
  • Experience using a real-time engine such as Unreal Engine or Unity.
  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.
  • A solid understanding of PBR workflows, materials, textures, and lighting.
  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.
  • Experience with sculpting software such as ZBrush or Mudbox.
  • Ability to create work in a range of visual styles, from photorealistic to stylized.
  • Familiarity with source-control tools such as Perforce or equivalent software.
  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.
  • Experience working with photogrammetry.
  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.
  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.
  • Familiarity with Blueprint visual scripting or similar real-time engine tools.
  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.

Location

  • San Francisco, CA, USA

Work Type

  • Full time

Experience Level

  • 3-5 years

Salary/Compensations

  • $104,300 to $136,900 per year

Benefits

  • A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

About the Company

  • ILM San Francisco is looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.