About the Role
Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. They build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.
Responsibilities
- Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.
- Create and maintain both organic and hard-surface environment assets, materials, and textures.
- Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.
- Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.
- Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.
- Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.
- Process and clean up photogrammetry assets for integration into real-time environments.
- Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment.
- Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.
- Actively participate in the QA process to identify and fix bugs.
- Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.
- Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.
- Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed.
- Support client-facing creative sessions and other real-time working sessions as needed.
- Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.
- Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.
- Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.
- Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.
- Support the development of Apprentice and Junior Artists as appropriate.
Requirements
- 3–5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.
- A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.
- Experience taking environments from early blockout through final polish and real-time engine integration.
- Ability to work with a high degree of self-direction and motivation while meeting deadlines.
- Strong communication, collaboration, time-management, and prioritization skills.
- A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.
Skills
- Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.
- Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.
- Experience using a real-time engine such as Unreal Engine or Unity.
- Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.
- A solid understanding of PBR workflows, materials, textures, and lighting.
- Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.
- Experience with sculpting software such as ZBrush or Mudbox.
- Ability to create work in a range of visual styles, from photorealistic to stylized.
- Familiarity with source-control tools such as Perforce or equivalent software.
- Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.
- Experience working with photogrammetry.
- Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.
- Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.
- Familiarity with Blueprint visual scripting or similar real-time engine tools.
- Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.
Location
- San Francisco, CA, USA
Work Type
- Full time
Experience Level
- 3-5 years
Salary/Compensations
- $104,300 to $136,900 per year
Benefits
- A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
About the Company
- ILM San Francisco is looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.
