Environment Artist - GameSim - Talent Pipeline at Keywords Studios | TX, USA | Rezi

Environment Artist - GameSim - Talent Pipeline at Keywords Studios

Environment Artist - GameSim - Talent Pipeline

Keywords Studios · TX, USA

1 months ago

Environment Artist - GameSim - Talent Pipeline

Keywords Studios · TX, USA

2 months ago
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About the Role

GameSim is seeking an adaptable Environment Artist / Generalist with strong hands-on art skills and technical judgment. This role involves creating high-quality 3D art, improving team efficiency, and potentially growing into lead responsibilities. The ideal candidate enjoys both creating art and helping teams work more clearly, consistently, and efficiently.

Responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

Skills

  • Environment Art
  • World Building
  • Prop Creation
  • Materials
  • Scene Assembly
  • Unreal Engine
  • Modeling
  • UVs
  • Baking
  • Texturing
  • Material Creation
  • Optimization
  • Engine Integration
  • Feedback
  • Workflow Documentation
  • Quality Reviews
  • Cross-studio Collaboration
  • Maya
  • Blender
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Communication
  • Problem-solving
  • Mentoring Artists
  • Outsourcing
  • Co-development
  • Perforce
  • Jira
  • Miro
  • Confluence
  • Procedural Workflows
  • Houdini
  • Blueprint
  • Python
  • Scripting
  • Tool-assisted Content Creation
  • Performance Profiling
  • Platform-specific Art Constraints
  • Client Reviews

Location

  • Remote
  • Hybrid
  • In-office (Orlando, FL)
  • Arizona (AZ)
  • Connecticut (CT)
  • Florida (FL)
  • Iowa (IA)
  • Illinois (IL)
  • Massachusetts (MA)
  • Maine (ME)
  • Michigan (MI)
  • Minnesota (MN)
  • New Hampshire (NH)
  • Nevada (NV)
  • Ohio (OH)
  • Oregon (OR)
  • South Carolina (SC)
  • Tennessee (TN)
  • Texas (TX)
  • Virginia (VA)
  • Wisconsin (WI)
  • Montana (MT)
  • Alabama (AL)
  • Georgia (GA)
  • Indiana (IN)
  • Louisiana (LA)
  • North Carolina (NC)
  • New Jersey (NJ)
  • Oklahoma (OK)
  • Utah (UT)
  • Austin (TX)
  • New Orleans (LA)

Work Type

  • Remote
  • Hybrid
  • In-office

Experience Level

  • 5+ years of professional experience
  • Potential to grow into broader lead responsibilities
  • Interest in growing toward lead responsibilities

Salary/Compensations

  • $70,000 USD to $75,000 USD

Benefits

  • 3 weeks of accrued paid time off
  • Medical
  • Dental
  • Vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

About the Company

  • GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
  • We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on.
  • Keywords Studios is dedicated to following a well-established Equal Opportunities Policy.
  • This Organization Participates in E-Verify

Equal Opportunity

  • GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
  • Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
  • By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.