VFX Artist - GameSim - Talent Pipeline at Keywords Studios | Texas, USA | Rezi

VFX Artist - GameSim - Talent Pipeline at Keywords Studios

VFX Artist - GameSim - Talent Pipeline

Keywords Studios · Texas, USA

1 months ago

VFX Artist - GameSim - Talent Pipeline

Keywords Studios · Texas, USA

2 months ago
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About the Role

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration. Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work. This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

Responsibilities

  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Requirements

  • 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
  • At least one shipped game title.
  • Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
  • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
  • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
  • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
  • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
  • Ability to create clean, readable, and well-constructed material graphs and VFX systems.
  • Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
  • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
  • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
  • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
  • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
  • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
  • Strong ownership, follow-through, organization, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
  • Portfolio must include real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
  • Portfolio must include at least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
  • Portfolio must include examples of strong material definition and texture work, with clean, readable, well-constructed setups.
  • Portfolio must include effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
  • Portfolio must include examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
  • Portfolio must include breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
  • Portfolio must include clear explanations of what you personally created, especially for any team-created work.
  • Resume + portfolio link required.
  • An art test may be required as part of the process.
  • Applicants must be legally authorized to work in the United States and reside in one of the eligible states.

Skills

  • Unreal Engine 5
  • Unity
  • Niagara
  • Photoshop
  • Substance Designer
  • Blender
  • Houdini
  • Maya
  • EmberGen
  • Perforce
  • Jira
  • Miro
  • Confluence
  • C#
  • Python
  • Blueprint
  • 2D animation
  • Traditional animation
  • 3D animation
  • Simulation
  • Procedural content creation
  • Stylized effects
  • Realistic effects
  • Foliage
  • Atmospherics
  • Environmental effects
  • Weather
  • Destruction
  • Ambient world VFX

Location

  • Orlando, FL
  • Remote
  • Hybrid

Work Type

  • Remote
  • Hybrid
  • In-office

Experience Level

  • 5+ years of professional game industry experience
  • Potential to grow into broader lead responsibilities
  • Leadership behaviors are important

Salary/Compensations

  • $70,000 USD to $75,000 USD

Benefits

  • 3 weeks of accrued paid time off
  • Medical
  • Dental
  • Vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

About the Company

  • GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
  • We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on.
  • If you love building environments and believable spaces we’d like to meet you.
  • Keywords Studios is dedicated to following a well-established Equal Opportunities Policy.

Equal Opportunity

  • GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
  • Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
  • This Organization Participates in E-Verify
  • Esta Organización Participa en E-Verify