About the Role
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration. Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work. This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
Responsibilities
- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
Requirements
- 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
- At least one shipped game title.
- Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
- Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
- Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
- Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
- Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
- Ability to create clean, readable, and well-constructed material graphs and VFX systems.
- Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
- Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
- Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
- Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
- Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
- Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
- Strong ownership, follow-through, organization, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Portfolio must include real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
- Portfolio must include at least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
- Portfolio must include examples of strong material definition and texture work, with clean, readable, well-constructed setups.
- Portfolio must include effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
- Portfolio must include examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
- Portfolio must include breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
- Portfolio must include clear explanations of what you personally created, especially for any team-created work.
- Resume + portfolio link required.
- An art test may be required as part of the process.
- Applicants must be legally authorized to work in the United States and reside in one of the eligible states.
Skills
- Unreal Engine 5
- Unity
- Niagara
- Photoshop
- Substance Designer
- Blender
- Houdini
- Maya
- EmberGen
- Perforce
- Jira
- Miro
- Confluence
- C#
- Python
- Blueprint
- 2D animation
- Traditional animation
- 3D animation
- Simulation
- Procedural content creation
- Stylized effects
- Realistic effects
- Foliage
- Atmospherics
- Environmental effects
- Weather
- Destruction
- Ambient world VFX
Location
- Orlando, FL
- Remote
- Hybrid
Work Type
- Remote
- Hybrid
- In-office
Experience Level
- 5+ years of professional game industry experience
- Potential to grow into broader lead responsibilities
- Leadership behaviors are important
Salary/Compensations
- $70,000 USD to $75,000 USD
Benefits
- 3 weeks of accrued paid time off
- Medical
- Dental
- Vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
About the Company
- GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.
- We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on.
- If you love building environments and believable spaces we’d like to meet you.
- Keywords Studios is dedicated to following a well-established Equal Opportunities Policy.
Equal Opportunity
- GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
- Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
- This Organization Participates in E-Verify
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