Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco at The Walt Disney Company | San Francisco, CA, US | Rezi

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco at The Walt Disney Company

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company · San Francisco, CA, US

2 months ago

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company · San Francisco, CA, US

2 months ago
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About the Role

ILM's Interactive team develops original immersive experiences across virtual reality, augmented reality, and location-based platforms, blending visuals, sound, and narrative. We are seeking a Senior Lighting Artist to bring out the best in our environments by combining artistic talent and technical ability, working closely with department leadership on lighting setups and pipelines.

Responsibilities

  • Work with Art Directors, VFX Supervisors, and Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters, and interactive game assets.
  • Collaborate with Render Engineers to define and test the needed lighting toolset for the given project.
  • Support the development of the project pipeline to the delivery platform, which may include light baking and pre-rendered elements.
  • Partner with environment, character, and VFX artists in lighting design to achieve desired targets for aesthetics and performance through material shader and geometry work.
  • Work with level designers to animate dynamic lighting or transitions via level blueprint or sequencer.
  • Actively participate in improving workflows, optimizations, and best practices.
  • Identify, triage, and fix bugs as required, working with engineering and relevant departments.
  • Take final project to a high degree of polish and optimization.

Requirements

  • 5+ years of experience as a lighting TD/artist in 3D game development or animation/VFX film studio.
  • Strong aesthetic sense for lighting and color theory.
  • Strong technical understanding of current real-time lighting toolsets, including atmospheric effects, post-processing, color grading, and HDR IBL workflows.
  • Team player who can take direction and understand aesthetic principles.
  • Experience with Unreal/Unity or equivalent real-time platform: dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting.
  • In-depth knowledge of real-time shader implementations, PBR pipelines, subsurface shaders, and shader limitations in VR.
  • Experienced in the development, authoring, and organization of efficient materials via the UE4 material editor.
  • Fluency in working in Windows, JIRA, Perforce, or equivalent OS, workload, and data management tools.
  • Excellent communication, organization, and problem-solving skills.
  • Self-motivated.
  • A portfolio/reel submission, including a detailed breakdown of your work in each section, is required with all applications.

Skills

  • Lighting
  • Color Theory
  • Real-time Lighting
  • Atmospheric Effects
  • Post-Processing
  • Color Grading
  • HDR IBL
  • Unreal Engine
  • Unity
  • Dynamic Lighting
  • Baked Lighting
  • Physically-Based Rendering
  • Level Blueprint Scripting
  • Real-time Shader Implementation
  • PBR Pipelines
  • Subsurface Shaders
  • VR Shader Limitations
  • UE4 Material Editor
  • Windows
  • JIRA
  • Perforce
  • Communication
  • Organization
  • Problem-Solving
  • Profiling Tools
  • Maya
  • Substance Designer
  • Substance Painter
  • Zbrush
  • Mudbox
  • Houdini
  • Mari
  • 3D Studio Max
  • Photoshop
  • Nuke

Location

  • San Francisco, CA, USA

Work Type

  • Full time

Experience Level

  • Senior
  • 5+ years

Education Level

  • Traditional art, photography or film studies background (preferred)

Salary/Compensations

  • $134,300 to $171,800 per year

Benefits

  • Bonus
  • Long-term incentive units
  • Full range of medical, financial, and/or other benefits

About the Company

  • ILM's Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms.
  • Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA.
  • Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.