About the Role
ILM's Interactive team develops original immersive experiences across virtual reality, augmented reality, and location-based platforms, blending visuals, sound, and narrative. We are seeking a Senior Lighting Artist to bring out the best in our environments by combining artistic talent and technical ability, working closely with department leadership on lighting setups and pipelines.
Responsibilities
- Work with Art Directors, VFX Supervisors, and Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters, and interactive game assets.
- Collaborate with Render Engineers to define and test the needed lighting toolset for the given project.
- Support the development of the project pipeline to the delivery platform, which may include light baking and pre-rendered elements.
- Partner with environment, character, and VFX artists in lighting design to achieve desired targets for aesthetics and performance through material shader and geometry work.
- Work with level designers to animate dynamic lighting or transitions via level blueprint or sequencer.
- Actively participate in improving workflows, optimizations, and best practices.
- Identify, triage, and fix bugs as required, working with engineering and relevant departments.
- Take final project to a high degree of polish and optimization.
Requirements
- 5+ years of experience as a lighting TD/artist in 3D game development or animation/VFX film studio.
- Strong aesthetic sense for lighting and color theory.
- Strong technical understanding of current real-time lighting toolsets, including atmospheric effects, post-processing, color grading, and HDR IBL workflows.
- Team player who can take direction and understand aesthetic principles.
- Experience with Unreal/Unity or equivalent real-time platform: dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting.
- In-depth knowledge of real-time shader implementations, PBR pipelines, subsurface shaders, and shader limitations in VR.
- Experienced in the development, authoring, and organization of efficient materials via the UE4 material editor.
- Fluency in working in Windows, JIRA, Perforce, or equivalent OS, workload, and data management tools.
- Excellent communication, organization, and problem-solving skills.
- Self-motivated.
- A portfolio/reel submission, including a detailed breakdown of your work in each section, is required with all applications.
Skills
- Lighting
- Color Theory
- Real-time Lighting
- Atmospheric Effects
- Post-Processing
- Color Grading
- HDR IBL
- Unreal Engine
- Unity
- Dynamic Lighting
- Baked Lighting
- Physically-Based Rendering
- Level Blueprint Scripting
- Real-time Shader Implementation
- PBR Pipelines
- Subsurface Shaders
- VR Shader Limitations
- UE4 Material Editor
- Windows
- JIRA
- Perforce
- Communication
- Organization
- Problem-Solving
- Profiling Tools
- Maya
- Substance Designer
- Substance Painter
- Zbrush
- Mudbox
- Houdini
- Mari
- 3D Studio Max
- Photoshop
- Nuke
Location
- San Francisco, CA, USA
Work Type
- Full time
Experience Level
- Senior
- 5+ years
Education Level
- Traditional art, photography or film studies background (preferred)
Salary/Compensations
- $134,300 to $171,800 per year
Benefits
- Bonus
- Long-term incentive units
- Full range of medical, financial, and/or other benefits
About the Company
- ILM's Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms.
- Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA.
- Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
