About the Role
We are seeking a CG Supervisor with the innovative spirit and passion for excellence that defines ILM. You will ensure productions are equipped to realise the VFX Supervisor's vision within budget and schedule. As a technical leader, you will oversee discipline departments, manage cross-departmental workflows, and facilitate efficient global collaboration.
Responsibilities
- Define the creative and technical approach with Supervisors, leveraging ILM tools.
- Standardise global pipelines and prioritise R&D/pipeline development tasks.
- Proactively resolve workflow impediments and technical bottlenecks.
- Forecast and manage resources, including storage, processing, and licensing.
- Maintain technical standards and stay current with industry advancements.
- Direct show wrap, asset archiving, and establish centralised documentation.
- Bridge VFX Supervisors, Producers, and artists to achieve budget and schedule targets.
- Provide technical/artistic direction and monitor asset progression in reviews.
- Collaborate on staffing and scheduling to ensure achievable project timelines.
- Support bidding and recruitment to align talent with production needs.
- Represent studio capabilities to clients and conduct status updates with internal leadership.
- Coordinate with global counterparts and foster a productive environment through mentorship and conflict resolution.
Requirements
- Established leadership experience within CG (Area Lead or Associate CG Supervisor).
- Proven experience as a technical artist, working on several high end visual effects projects.
- Proficient knowledge of VFX processes and discipline workflows.
- Expert level understanding of the techniques and tools of one or more CG disciplines.
- Track record of delivering high quality work on high end visual effects projects.
- Tenacious aesthetic judgment and problem-solving skills.
- Familiarity with USD, Maya, Katana, Houdini, RenderMan or Unreal is beneficial.
- Exceptional prioritisation, delegation, and communication capabilities.
- Ability to work collaboratively with non-technical employees across the organisation and at all levels; excellent written and verbal communicator.
- As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work.
- A current resume is required.
Skills
- USD
- Maya
- Katana
- Houdini
- RenderMan
- Unreal
Location
- London, United Kingdom
Work Type
- Hybrid
- Full time
Experience Level
- Established leadership experience within CG
- Proven experience as a technical artist
About the Company
- ILM London
