About the Role
Rockstar Australia is seeking Senior Graphics Programmers to join a small, experienced team. You will ideally take responsibility for specific game technology areas while also being capable of working in other areas as needed. This role involves working on rewarding, large-scale creative projects in an inclusive, highly-motivated environment.
Responsibilities
- Build, optimise and modify game rendering systems and their related tools using C++ and a variety of modern APIs.
- Work within large codebases with an eye for potential improvements whilst maintaining original design/aesthetic intents.
- Create tools to facilitate the rendering systems and game performance as well as improve iteration times and increase the productivity of all teams.
- Produce performant, stable and well-documented code which is often complex and intricate, as well as debug, analyse and optimise code created by colleagues.
- Produce stable and reliable code.
- Help to guide and support less experienced team members.
- Identify and implement improvements and extensions to existing graphics and related game systems.
- Use strong communication and interpersonal skills to collaborate with Art and Design to create streamlined, flexible graphics or related systems.
Requirements
- 2+ years of professional experience in the video games industry coding rendering systems for games in C++.
- Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc).
- Previously held a graphics-focused role, working specifically on rendering systems and features.
- Experience in identifying bottlenecks and optimising existing rendering systems.
- Experience optimising multithreaded CPU and GPU performance.
- Strong theoretical knowledge of 3D rendering techniques.
- Ability to clearly communicate ideas and document your work.
- High proficiency in C++ and STL.
- Solid 3D Math skills.
- Demonstrated ability to ship products (not necessarily a game).
Skills
- C++
- Modern 3D graphics API
- Graphics rendering pipeline
- STL
- 3D Math
- Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc)
- Strong shader programming skills (HLSL, etc)
- Animation
- Artificial Intelligence
- Asset Pipelines
- Audio
- Gameplay
- Navigation
- Physics/Collision
- UI/UX
- Virtual Reality
- Unreal Engine 4 or 5
- Scripting Languages (e.g. Lua, Python)
- Knowledge of game architectures
Location
- Sydney, Australia
Work Type
- Full-time
- Permanent
- In-office
Experience Level
- Senior
About the Company
- At Rockstar Games, we create world-class entertainment experiences.
- Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.
Equal Opportunity
- Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles.
- We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
