Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco at The Walt Disney Company | San Francisco | Rezi

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco at The Walt Disney Company

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company · San Francisco

2 months ago

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company · San Francisco

2 months ago
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About the Role

ILM's Interactive team develops original immersive experiences across virtual reality, augmented reality, and location-based platforms, known for blending visuals, sound, and narrative in award-winning projects. The Lighting Artist is responsible for optimizing environments and combining artistic talent with technical ability, working closely with the Department Supervisor of Lighting and development/production teams on lighting setups and pipelines.

Responsibilities

  • Design lighting setups for environments, characters, and interactive game assets with Art Directors, Lighting Leads, and Concept Artwork.
  • Apply deep understanding of lightmap baking, dynamic lighting tools, image-based specular lighting, indirect light probes, post-process volumes, and real-time rendering.
  • Collaborate with environment, character, and VFX artists on lighting design for aesthetics and performance via material shader and geometry work.
  • Partner with level designers to animate dynamic lighting or transitions using level blueprint or sequencer.
  • Participate in improving workflows, optimizations, and best practices.
  • Identify, triage, and fix bugs with engineering and relevant departments.
  • Polish and optimize final projects to a high degree.

Requirements

  • Experience with Unreal/Unity or equivalent game engine, including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting.
  • In-depth knowledge of real-time shader implementations, VR shader limitations, PBR pipelines, and subsurface shaders.
  • Experience in developing, authoring, and organizing efficient materials via the UE4 material editor.
  • Fluency in Windows, JIRA, Perforce, or equivalent OS, workload, and data management tools.
  • A portfolio/reel submission with a detailed breakdown of work in each section is required.
  • Strong traditional art, photography, or film studies background.

Skills

  • Strong aesthetic sense for lighting and color theory.
  • Strong technical knowledge of current real-time lighting toolsets, including atmospheric effects, post-processing, color grading, and HDR IBL workflows.
  • Ability to effectively take direction and understand visual aesthetics.
  • Excellent communication skills.
  • Strong organization skills.
  • Problem-solving skills.
  • Self-motivated.
  • Proficiency with profiling tools to examine and diagnose performance issues related to lighting.
  • Experience with Maya.
  • Experience with Unity.
  • Experience with Substance Designer / Painter.
  • Experience with Zbrush or Mudbox.
  • Experience with Houdini.
  • Experience with Mari.
  • Experience with 3D StudioMax.
  • Experience with Photoshop.
  • Experience with Nuke.
  • Interest and capacity to work with proprietary toolsets.

Location

  • San Francisco, CA, USA

Work Type

  • Full time

Experience Level

  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

Salary/Compensations

  • $103,812 to $132,930 per year

Benefits

  • Bonus and/or long-term incentive units
  • Full range of medical benefits
  • Full range of financial benefits
  • Other benefits

About the Company

  • ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms.
  • Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA.
  • Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.