About the Role
ILM's Interactive team develops original immersive experiences across virtual reality, augmented reality, and location-based platforms, known for blending visuals, sound, and narrative in award-winning projects. The Lighting Artist is responsible for optimizing environments and combining artistic talent with technical ability, working closely with the Department Supervisor of Lighting and development/production teams on lighting setups and pipelines.
Responsibilities
- Design lighting setups for environments, characters, and interactive game assets with Art Directors, Lighting Leads, and Concept Artwork.
- Apply deep understanding of lightmap baking, dynamic lighting tools, image-based specular lighting, indirect light probes, post-process volumes, and real-time rendering.
- Collaborate with environment, character, and VFX artists on lighting design for aesthetics and performance via material shader and geometry work.
- Partner with level designers to animate dynamic lighting or transitions using level blueprint or sequencer.
- Participate in improving workflows, optimizations, and best practices.
- Identify, triage, and fix bugs with engineering and relevant departments.
- Polish and optimize final projects to a high degree.
Requirements
- Experience with Unreal/Unity or equivalent game engine, including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting.
- In-depth knowledge of real-time shader implementations, VR shader limitations, PBR pipelines, and subsurface shaders.
- Experience in developing, authoring, and organizing efficient materials via the UE4 material editor.
- Fluency in Windows, JIRA, Perforce, or equivalent OS, workload, and data management tools.
- A portfolio/reel submission with a detailed breakdown of work in each section is required.
- Strong traditional art, photography, or film studies background.
Skills
- Strong aesthetic sense for lighting and color theory.
- Strong technical knowledge of current real-time lighting toolsets, including atmospheric effects, post-processing, color grading, and HDR IBL workflows.
- Ability to effectively take direction and understand visual aesthetics.
- Excellent communication skills.
- Strong organization skills.
- Problem-solving skills.
- Self-motivated.
- Proficiency with profiling tools to examine and diagnose performance issues related to lighting.
- Experience with Maya.
- Experience with Unity.
- Experience with Substance Designer / Painter.
- Experience with Zbrush or Mudbox.
- Experience with Houdini.
- Experience with Mari.
- Experience with 3D StudioMax.
- Experience with Photoshop.
- Experience with Nuke.
- Interest and capacity to work with proprietary toolsets.
Location
- San Francisco, CA, USA
Work Type
- Full time
Experience Level
- 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
Salary/Compensations
- $103,812 to $132,930 per year
Benefits
- Bonus and/or long-term incentive units
- Full range of medical benefits
- Full range of financial benefits
- Other benefits
About the Company
- ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms.
- Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA.
- Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
