Game Designer - Cofounder at The General Intelligence Company of New York | New York | Rezi

Game Designer - Cofounder at The General Intelligence Company of New York

Game Designer - Cofounder

The General Intelligence Company of New York · New York

2 months ago

Game Designer - Cofounder

The General Intelligence Company of New York · New York

2 months ago
Resume preview

Impress employers and recruiters.
Choose from hundreds of resume examples.

Target Resume Now

About the Role

General Intelligence builds highly-capable autonomous agents for startups, aiming to enable one-person, one-billion-dollar companies. Their product, Cofounder, helps entrepreneurs start and run businesses, designed to feel like a company-building game. This role seeks a game designer with a strong understanding of strategy games and gameplay loops to enhance Cofounder's fun, intuition, and strategic depth, translating game design instincts into product features.

Responsibilities

  • Design gameplay loops for Cofounder, including missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions.
  • Translate gameplay loops into direct product surfaces for users.
  • Convert "run your company" into clear, intuitive game mechanics users understand.
  • Build compounding strategy into the product, ensuring decisions matter, systems interact, and progress creates new options.
  • Make agent workflows feel fun, fast, and rewarding.
  • Collaborate with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences.
  • Study user behavior to optimize and identify loops.
  • Evolve Cofounder to feel like a great strategy game while maintaining its utility for real companies.

Requirements

  • 5+ years of experience in game design, game systems design, or gameplay design.
  • Experience in the gaming industry, ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products.
  • Shipped player-facing gameplay systems.
  • Deep understanding of strategy games, including macro loops, micro loops, progression, pacing, compounding systems, tutorials, rewards, and retention.
  • Ability to balance fun, clarity, pacing, and utility.
  • Strong commitment to product quality and craft.
  • High agency.
  • Possess "aura".

Skills

  • Game design
  • Game systems design
  • Gameplay design
  • Strategy game understanding
  • Balancing fun, clarity, pacing, and utility
  • Product quality
  • Craft

Location

  • New York

Work Type

  • Onsite

Experience Level

  • 5+ years of experience

Benefits

  • Relocation assistance
  • Unlimited token budget for AI tools

About the Company

  • General Intelligence builds highly-capable autonomous agents for startups.
  • The company's goal is to enable the one-person, one-billion-dollar company.
  • Operates with a small, elite team.
  • Maintains an environment with no bureaucracy.