Systems Engineer at Rocket Science Group | London, England, GB | Rezi

Systems Engineer at Rocket Science Group

Systems Engineer

Rocket Science Group · London, England, GB

2 months ago

Systems Engineer

Rocket Science Group · London, England, GB

2 months ago
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About the Role

Systems engineers are part of the studios Core Tech team and are responsible for designing and implementing the core systems, pipelines and architecture that provide a solid framework for all our titles and working closely with other disciplines. As a System Engineer, you will use your knowledge and experience to contribute to the technical design and implementation of large-scale systems & features that encompass rendering, networking and low-level systems, tools and build infrastructure, with a focus on scalability and performance. You will apply your knowledge in data structures and algorithms for modern, multi-core architectures to build state-of-the-art technology for both PC and consoles. You will work within cross-functional teams, owning tasks and features across a range of engine systems, pipelines and tools. We believe that constantly improving on our skills is an essential part of the job and incorporate this into our daily projects.

Responsibilities

  • Designing and implementing core systems, pipelines, and architecture.
  • Contributing to the technical design and implementation of large-scale systems and features (rendering, networking, low-level systems, tools, build infrastructure).
  • Focusing on scalability and performance.
  • Applying knowledge in data structures and algorithms for modern, multi-core architectures.
  • Building state-of-the-art technology for PC and consoles.
  • Working within cross-functional teams, owning tasks and features across engine systems, pipelines, and tools.
  • Improving skills as an essential part of the job.

Requirements

  • Professional Unreal Engine 5 development experience.
  • Professional game engine code experience (I/O, rendering, physics, memory management, multithreading, content pipelines).
  • Familiarity with Systems development for Xbox Series S/X and/or PS5.
  • Strong practical knowledge of C++ with relevant professional experience.
  • Strong understanding of computer science.
  • Good understanding of 3D maths.
  • Experience with advanced usage of source control systems (e.g. Perforce).
  • Good familiarity with profiling and optimising code for optimal CPU, GPU, memory and bandwidth usage.
  • Good familiarity with debugging tools and techniques.
  • Experience working in one or more phases of game development (feature design, implementation, bug-fixing, polish).
  • Experience with and/or an appetite to explore what modern AI advances can bring to game development.

Skills

  • Working effectively in open and collaborative environments.
  • Employing a can-do attitude to solve difficult problems.
  • Breaking down work into measurable and achievable tasks.
  • Writing clear, maintainable, and portable code.
  • Communicating ideas, intent, trade-offs, and constraints to technical and non-technical team members.

Location

  • London, Bromley (on-site)

Work Type

  • On-site

Benefits

  • Enhanced Private Pension Scheme
  • Private Medical Insurance
  • Group Life Assurance
  • Competitive holiday + studio wide closures in summer and winter
  • Gym Membership Allowance
  • Free Eye Tests
  • Free on-site parking
  • Electric Car Scheme
  • Season Ticket Loans

About the Company

  • The Space Rangers team are recruiting a Systems Engineer to join a London based Game Studio!

Equal Opportunity

  • Our client is an equal-opportunity employer. They believe their teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.