About the Role
Members of the Gameplay programming team are responsible for implementing new and exciting gameplay features within a multiplayer environment. We work closely with other disciplines to help them realise their ideas through rapid prototyping and iterative agile development. You will work within cross-functional teams to deliver features to a high level of quality. Through regular collaboration with design, animation, art, audio, UI, production, QA, and other engineering teams, you will help clarify requirements, implement features, gather feedback, and improve the player experience through rapid prototyping and iterative development. You will own tasks and features across a range of gameplay areas, balancing player-facing quality with technical robustness, and delivering features on-time and to a high level of quality. We believe that constantly improving on our skills is an essential part of the job and incorporate this into our daily projects.
Responsibilities
- Working with members of multiple disciplines to iteratively develop features that address and achieve the high-level goals of the game.
- Working effectively in open and collaborative environments.
- Employing a can-do attitude to solve difficult problems as part of an agile, fast-moving, and highly focused team.
- Breaking down your work into measurable and achievable tasks.
- Writing clear, maintainable, and portable code.
- Communicating ideas, intent, trade-offs, and constraints to both technical and non-technical team members.
Requirements
- Professional development experience with real-time networked multiplayer games.
- Professional Unreal Engine 5 development experience.
- Strong practical knowledge of C++, with relevant professional experience.
- Strong understanding of game-development related 3D maths principles.
- Professional experience iteratively implementing gameplay features from inception to delivery.
- The people skills and ability to communicate effectively with technical and non-technical team members.
- Excellent time management skills and the ability to self-organise.
- Experience working in one or more phases of game development, from feature design and implementation to bug-fixing and polish.
- Experience with, or an appetite to explore what modern AI advances can bring to game development.
Location
- London, Bromley
Work Type
- On-site
- Full-time
Benefits
- Enhanced Private Pension Scheme
- Private Medical Insurance
- Group Life Assurance
- Competitive holiday + studio wide closures in summer and winter
- Gym Membership Allowance
- Free Eye Tests
- Free on-site parking
- Electric Car Scheme
- Season Ticket Loans
About the Company
- The Space Rangers team are recruiting a Gameplay Engineer to join a London based Game Studio!
Equal Opportunity
- Our client is an equal-opportunity employer. They believe their teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.
